I'm currently a student at Abertay University Dundee in my first year studying Games Design and Production. I hope that the course will offer me the freedom to develop skills that are most important to me while teaching me about leading in a games production.
I have previously completed a 2-year UAL Extended Diploma in Creative Media and achieved a grade of distinction which is equivalent to three grade A A-levels.
A while ago I was given the opportunity to undergo a week of work experience at one of Unity's headquarters in Brighton, England. This was a life changing experience and really formative as I was starting out in game development. I was taught about the inner workings of the Unity game engine and learnt about what goes on behind the scenes. I was also able to speak with lots of lovely artist and programmers who work with Unity and Unity game developers.
A sort-of trailer for the unfinished game "Space Glorpo Simulator". All visuals were made in blender.
A very bare-bones excuse of a game that comprises a collection of models that I created. This took 100% of my mental and time budget so the game lacks any kind of gameplay.
Fully hand drawn virtual pet dress up game featuring an alien character. Fashion inspired by the early 80s new romantic movement and other post punk subcultures.
A small survival game demo with an interaction system, animated wildlife and high quality nature assets. The only thing you really have to survive however is a large bear that will attack you.
A synth voiced 2D adventure through a haunted attic. With your trusty tutor and close friend: Bjan the skeleton, defeat the possess items and clear the curse.
Short demo video showcasing a few projects.
LEGO Game made for college project, focused on cutscene and developing IP into demo game.
A handy google doc containing all the college assignments that I have done so far and the score associated.