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Title Screen Model to Normal and Albedo Cycles Render in blender Imported into Unity with added shader Outer Ship model for Menu Showreel Demo scene in Unity Ship models in Blender Editing showreel in Davinci First Concept Image Panel Demo Gif Lighting/Shader Demo Gif Performant Ship Panel Using Normal and Depth Panel Demo Gif Eavespell cover art Eavespell poster hell yeah Level 7 featuring Spinkles Eavespell title screen Level 6 featuring Lou Woodthorpe Eavespell background image Sprinkles' special bag of coins Sprinkles animation Old visual prototype Eavespell creature designs First level created Old code prototype Book animation Screen damage effect The 'baby mode' hint feature Test animation featuring Jesus from the bible Game cover Game Splash screen Final versions of all three enemies Concept for the the medium sized enemy credit instagram.com/bulkga Saloon test in unity Saloon test in unity showing Navmesh settup Saloon test in unity Saloon test in unity showing spawning system Large enemy render Large enemy render Small enemy render Small enemy render Unity screenshot showing the AI system Medium enemy render Pixel shader test Unity screenshot showing isometric aiming Winchester rifle model Enemy concept art credit instagram.com/xfannavt Enemy concept art credit instagram.com/xfannavt Enemy concept art credit instagram.com/xfannavt Really bad cover art that I rushed to make. Kicking Animation test Idle Animation Colt Dragoon gun model that I would later use Test Render using Blender Line art Concept Art 1 credit instagram.com/xfannavt Concept Art 2 credit instagram.com/xfannavt Concept Art 3 credit instagram.com/xfannavt Concept Art 4 credit instagram.com/xfannavt Workshopping the visual style, used more in the 2nd game How i textured the model The dreaded poncho of complication
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Designed & Developed by
Oscar Taylor emoji 2024
Inspired by bchiang7
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